上海大学学报(社会科学版) ›› 2024, Vol. 41 ›› Issue (2): 67-79.

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互动叙事的两面性 ——电子游戏叙事中的作者复归

  

  1. 华东师范大学哲学系,上海200062
  • 出版日期:2024-03-15 发布日期:2024-03-16

Two Faces of Interactive Narrative: The Return of Authorship in Video Game Narratives

  1. Department of Philosophy, East China Normal University, Shanghai 200062, China
  • Online:2024-03-15 Published:2024-03-16

摘要: 电子游戏行业迅速发展,成为继印刷文字、电影、电视等之后的又一重要叙事媒介。随着媒介平台的更新发展,经典叙事学理论面对新型文本,亟待进行理论范式的更新。以电子游戏叙事中的作者为主题,运用叙事伦理方法论述游戏叙事中作者与玩家两个主体在
叙事中的作用,可做如下探讨:首先探讨叙事学范式的发展以及将游戏纳入叙事研究的必要性;进而具体分析游戏作品中体现出的“作者已死”的假象,此时的作者作为虚构世界的创作者,在游戏中隐藏于算法背后而非“已死”;最后阐明作者在隐身的同时对玩家及作品具有控制力,作者通过给予玩家被控制的自由,在游戏叙事中去而复归。

关键词: 叙事, 电子游戏, 互动叙事, 作者

Abstract: The video game industry is rapidly developing and becoming another important narrative medium after printed text, film,     television, etc. With the development of new media platforms, classical narrative theory is in need of paradigm updating in the face of new types of texts. The authorship in video gamenarratives is taken as the theme, and the roles of author and player as two subjects in game narratives are   discussed in a narratological approach. Firstly, the development of narrative paradigm and the necessity ofincluding games in narrative research is presented; then the illusion that“the author is dead”in game works is
analyzed, pointing out that the author, the creator of fictional world, is hidden behind the algorithm in games; finally, the author’s control over the player and the work is discussed, who is believed to return to the game narrative by giving the player the freedom to be controlled.

Key words: words:narrative, video games, interactive narrative, authorship

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