Journal of Shanghai University (Social Science Edition) ›› 2024, Vol. 41 ›› Issue (2): 67-79.
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Abstract: The video game industry is rapidly developing and becoming another important narrative medium after printed text, film, television, etc. With the development of new media platforms, classical narrative theory is in need of paradigm updating in the face of new types of texts. The authorship in video gamenarratives is taken as the theme, and the roles of author and player as two subjects in game narratives are discussed in a narratological approach. Firstly, the development of narrative paradigm and the necessity ofincluding games in narrative research is presented; then the illusion that“the author is dead”in game works is analyzed, pointing out that the author, the creator of fictional world, is hidden behind the algorithm in games; finally, the author’s control over the player and the work is discussed, who is believed to return to the game narrative by giving the player the freedom to be controlled.
Key words: words:narrative, video games, interactive narrative, authorship
CLC Number:
I0-02
G899
ZHANG Cheng. Two Faces of Interactive Narrative: The Return of Authorship in Video Game Narratives[J]. Journal of Shanghai University (Social Science Edition), 2024, 41(2): 67-79.
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URL: https://www.jsus.shu.edu.cn/EN/
https://www.jsus.shu.edu.cn/EN/Y2024/V41/I2/67