Journal of Shanghai University (Social Science Edition) ›› 2020, Vol. 37 ›› Issue (4): 37-45.

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World: The Functional Unit of Video Games

  

  • Online:2020-07-15 Published:2020-11-27

Abstract: Play and games have long been entangled in game studies in the humanistic and anthropocentric perspectives. The emergence and development of video games have made the two increasingly distinct from each other, breaking through the anthropology myth centered on “play”. A Narratology and Ludology debate, combined with an analysis of Zelda: Breath of the Wild,  demonstrates that video games are no longer simply an update of narrative medium. What really matters in video games is not the characters as narrative elements, nor the interfaces as smaller interactions, but the “world” in a comprehensive way. The relationship between gameworlds and realworlds is neither a clearcut separation nor a complete fusion. Different from the dualism of fictional/real or imaginary/true distinction, video games provide a new understanding of the world. With “link” in terms of relationship and “at present” in terms of deep temporality, the “world” of video games shows the posthuman quality.

Key words: video game, Zelda, narrative, world, posthuman